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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00
osu-lazer/osu.Game/Screens/Play
2022-10-05 14:20:01 +09:00
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Break Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUD Remove now unnecessary ScheduleAfterChildren 2022-10-05 14:20:01 +09:00
PlayerSettings Cleanup all other leftover binding instantiation 2022-09-25 16:02:40 -04:00
BeatmapMetadataDisplay.cs Fix player loader not accepting star difficulty updates after display 2022-07-02 09:17:38 +03:00
BreakOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComboEffects.cs Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
DimmableStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EpilepsyWarning.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
FailAnimation.cs Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
FailOverlay.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
GameplayClockContainer.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
GameplayState.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HotkeyRetryOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUDOverlay.cs Update comment to not mention horizontal plane 2022-09-20 00:08:06 +09:00
IGameplayClock.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounter.cs Use DI to provide dependencies for KPS Calculator and improve input 2022-08-08 21:54:06 +02:00
KeyCounterAction.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterDisplay.cs Start key counter / gameplay leaderboard hidden to avoid initial fade out 2022-09-27 17:25:24 +09:00
KeyCounterKeyboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterMouse.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs Cleanup all other leftover binding instantiation 2022-09-25 16:02:40 -04:00
OffsetCorrectionClock.cs Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
PauseOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Player.cs Reschedule results display delegate to avoid potential softlocks in the future 2022-10-02 15:37:56 +03:00
PlayerConfiguration.cs Ensure gameplay leaderboard hides with rest of HUD when it should 2022-09-13 18:45:11 +09:00
PlayerLoader.cs Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
ReplayPlayer.cs Use same logic as KeyCounterDisplay 2022-09-27 15:01:18 +09:00
ReplayPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ResumeOverlay.cs Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00
RoomSubmittingPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SaveFailedScoreButton.cs Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
ScreenSuspensionHandler.cs Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
ScreenWithBeatmapBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkipOverlay.cs Fix skip button getting stuck on screen for certain beatmaps 2022-08-31 13:22:51 +09:00
SoloPlayer.cs Use same logic as KeyCounterDisplay 2022-09-27 15:01:18 +09:00
SoloSpectator.cs Separate passed/failed states from calling EndGameplay 2022-08-24 10:36:13 +03:00
SoloSpectatorPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayer.cs Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
SpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SquareGraph.cs Clean up 2022-09-17 15:05:25 +01:00
SubmittingPlayer.cs Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00