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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs

69 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class DefaultFollowCircle : FollowCircle
{
public DefaultFollowCircle()
{
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 5,
BorderColour = Color4.Orange,
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = Color4.Orange,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}
};
}
protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
{
Debug.Assert(ParentObject != null);
const float duration = 300f;
if (ParentObject.Judged)
return;
if (tracking.NewValue)
{
if (Precision.AlmostEquals(0, Alpha))
this.ScaleTo(1);
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint)
.FadeTo(1f, duration, Easing.OutQuint);
}
else
{
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration / 2, Easing.OutQuint)
.FadeTo(0, duration / 2, Easing.OutQuint);
}
}
protected override void OnSliderEnd()
{
const float fade_duration = 300;
// intentionally pile on an extra FadeOut to make it happen much faster
this.ScaleTo(1, fade_duration, Easing.OutQuint);
this.FadeOut(fade_duration / 2, Easing.OutQuint);
}
}
}