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osu-lazer/osu.Game/Overlays/Toolbar/Toolbar.cs
2019-06-26 17:52:25 +09:00

159 lines
5.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
public class Toolbar : OverlayContainer
{
public const float HEIGHT = 40;
public const float TOOLTIP_HEIGHT = 30;
public Action OnHome;
private ToolbarUserButton userButton;
private ToolbarRulesetSelector rulesetSelector;
protected override bool BlockPositionalInput => false;
private const double transition_time = 500;
private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f;
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
public Toolbar()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, HEIGHT);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
{
Children = new Drawable[]
{
new ToolbarBackground(),
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarSettingsButton(),
new ToolbarHomeButton
{
Action = () => OnHome?.Invoke()
},
rulesetSelector = new ToolbarRulesetSelector()
}
},
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarChangelogButton(),
new ToolbarDirectButton(),
new ToolbarChatButton(),
new ToolbarSocialButton(),
new ToolbarMusicButton(),
//new ToolbarButton
//{
// Icon = FontAwesome.Solid.search
//},
userButton = new ToolbarUserButton(),
new ToolbarNotificationButton(),
}
}
};
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
rulesetSelector.Current.BindTo(parentRuleset);
State.ValueChanged += visibility =>
{
if (overlayActivationMode.Value == OverlayActivation.Disabled)
Hide();
};
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
}
public class ToolbarBackground : Container
{
private readonly Box solidBackground;
private readonly Box gradientBackground;
public ToolbarBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
solidBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
Alpha = alpha_normal,
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 90,
Colour = ColourInfo.GradientVertical(
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
},
};
}
protected override bool OnHover(HoverEvent e)
{
solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
}
}
protected override void PopIn()
{
this.MoveToY(0, transition_time, Easing.OutQuint);
this.FadeIn(transition_time / 2, Easing.OutQuint);
}
protected override void PopOut()
{
userButton?.StateContainer.Hide();
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
this.FadeOut(transition_time);
}
}
}