1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-01 17:43:22 +08:00
osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs
Bartłomiej Dach 98bb723438
Do not expose track directly in EditorClock
Intends to stop people from mutating it directly, and going through
`EditorClock` members like `AudioAdjustments` instead.
2025-01-07 11:40:18 +01:00

77 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public partial class TimelinePart : TimelinePart<Drawable>
{
}
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
public partial class TimelinePart<T> : Container<T> where T : Drawable
{
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
private readonly Container<T> content;
protected override Container<T> Content => content;
public TimelinePart(Container<T>? content = null)
{
AddInternal(this.content = content ?? new Container<T> { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
this.beatmap.BindTo(beatmap);
LoadBeatmap(EditorBeatmap);
this.beatmap.ValueChanged += _ => updateRelativeChildSize();
editorClock.TrackChanged += updateRelativeChildSize;
updateRelativeChildSize();
}
private void updateRelativeChildSize()
{
// If the track is not loaded, assign a default sane length otherwise relative positioning becomes meaningless.
double trackLength = beatmap.Value.Track.IsLoaded ? beatmap.Value.Track.Length : 60000;
content.RelativeChildSize = new Vector2((float)Math.Max(1, trackLength), 1);
// The track may not be loaded completely (only has a length once it is).
if (!beatmap.Value.Track.IsLoaded)
Schedule(updateRelativeChildSize);
}
protected virtual void LoadBeatmap(EditorBeatmap beatmap)
{
content.Clear();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorClock.IsNotNull())
editorClock.TrackChanged -= updateRelativeChildSize;
}
}
}