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98bb723438
Intends to stop people from mutating it directly, and going through `EditorClock` members like `AudioAdjustments` instead.
77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public partial class TimelinePart : TimelinePart<Drawable>
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{
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}
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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public partial class TimelinePart<T> : Container<T> where T : Drawable
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{
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; } = null!;
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[Resolved]
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private EditorClock editorClock { get; set; } = null!;
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private readonly Container<T> content;
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protected override Container<T> Content => content;
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public TimelinePart(Container<T>? content = null)
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{
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AddInternal(this.content = content ?? new Container<T> { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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this.beatmap.BindTo(beatmap);
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LoadBeatmap(EditorBeatmap);
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this.beatmap.ValueChanged += _ => updateRelativeChildSize();
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editorClock.TrackChanged += updateRelativeChildSize;
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updateRelativeChildSize();
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}
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private void updateRelativeChildSize()
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{
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// If the track is not loaded, assign a default sane length otherwise relative positioning becomes meaningless.
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double trackLength = beatmap.Value.Track.IsLoaded ? beatmap.Value.Track.Length : 60000;
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content.RelativeChildSize = new Vector2((float)Math.Max(1, trackLength), 1);
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// The track may not be loaded completely (only has a length once it is).
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if (!beatmap.Value.Track.IsLoaded)
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Schedule(updateRelativeChildSize);
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}
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protected virtual void LoadBeatmap(EditorBeatmap beatmap)
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{
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content.Clear();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (editorClock.IsNotNull())
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editorClock.TrackChanged -= updateRelativeChildSize;
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}
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}
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}
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