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osu-lazer/osu.Game/OsuGameBase.cs
2016-10-28 21:03:59 +08:00

97 lines
2.9 KiB
C#

using System;
using osu.Framework;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.IPC;
using osu.Game.Online.API;
using osu.Game.Overlays;
namespace osu.Game
{
public class OsuGameBase : BaseGame
{
internal OsuConfigManager Config = new OsuConfigManager();
public BeatmapDatabase Beatmaps { get; private set; }
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public Options Options;
public APIAccess API;
protected override Container Content => ratioContainer;
private RatioAdjust ratioContainer;
public CursorContainer Cursor;
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public OsuGameBase()
{
AddInternal(ratioContainer = new RatioAdjust());
Children = new Drawable[]
{
Options = new Options(),
Cursor = new OsuCursorContainer()
};
Beatmap.ValueChanged += Beatmap_ValueChanged;
}
private void Beatmap_ValueChanged(object sender, EventArgs e)
{
}
public override void Load(BaseGame game)
{
base.Load(game);
OszArchiveReader.Register();
Beatmaps = new BeatmapDatabase(Host.Storage, Host);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
Fonts = new TextureStore() { ScaleAdjust = 0.01f };
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
API = new APIAccess()
{
Username = Config.Get<string>(OsuConfig.Username),
Password = Config.Get<string>(OsuConfig.Password),
Token = Config.Get<string>(OsuConfig.Token)
};
}
protected override void Update()
{
base.Update();
API.Update();
}
protected override void Dispose(bool isDisposing)
{
//refresh token may have changed.
if (Config != null && API != null)
{
Config.Set(OsuConfig.Token, API.Token);
Config.Save();
}
base.Dispose(isDisposing);
}
}
}