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b0047e4570
- Closes https://github.com/ppy/osu/issues/25254 Solves chunking-related issues by starting a new chunk for every object, and allowing chunks to be different lengths. This is retrofitted to existing calculations, and doesn't have other ramifications in the way something like tr3s's continuous strains do. The effect of this can be seen in the video below. In live pp, the map would lose sr when increasing the rate at certain points, but in the video, the sr rises consistently as expected. https://github.com/user-attachments/assets/2d58946a-9e0c-4f6b-912a-71dfe75c0f8a A multiplier has been added inside `DifficultyValue()` to account for SR being slightly lower from more granular summation. When testing this rework in PerformanceCalculatorGUI, I recommend using [this fork](https://github.com/Finadoggie/osu-tools/tree/variable-length-strains). I can't guarantee that the visuals it shows are correct, but they are definitely more correct than not. Edit: Use [this fork](https://github.com/Finadoggie/osu-tools/tree/unsynced-variable-length-strains) for testing now. Old one is now for testing SynchronizedVariableLengthStrainSkill --------- Co-authored-by: tsunyoku <tsunyoku@gmail.com> Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
b0047e4570
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2026-03-27 20:08:20 +00:00
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