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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs

187 lines
7.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Graphics;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public partial class CollapsibleButtonContainer : Container
{
public Bindable<bool> ShowDetails = new Bindable<bool>();
public Bindable<BeatmapSetFavouriteState> FavouriteState = new Bindable<BeatmapSetFavouriteState>();
private readonly BeatmapDownloadTracker downloadTracker;
private float buttonsExpandedWidth;
public float ButtonsExpandedWidth
{
get => buttonsExpandedWidth;
set
{
buttonsExpandedWidth = value;
buttonArea.Width = value;
if (IsLoaded)
updateState();
}
}
private float buttonsCollapsedWidth;
public float ButtonsCollapsedWidth
{
get => buttonsCollapsedWidth;
set
{
buttonsCollapsedWidth = value;
if (IsLoaded)
updateState();
}
}
protected override Container<Drawable> Content => mainContent;
private readonly Container background;
private readonly Container buttonArea;
private readonly Container<BeatmapCardIconButton> buttons;
private readonly Container mainArea;
private readonly Container mainContent;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public CollapsibleButtonContainer(APIBeatmapSet beatmapSet)
{
downloadTracker = new BeatmapDownloadTracker(beatmapSet);
RelativeSizeAxes = Axes.Y;
Masking = true;
CornerRadius = BeatmapCard.CORNER_RADIUS;
InternalChildren = new Drawable[]
{
downloadTracker,
background = new Container
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White
},
},
buttonArea = new Container
{
Name = @"Right (button) area",
RelativeSizeAxes = Axes.Y,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Child = buttons = new Container<BeatmapCardIconButton>
{
RelativeSizeAxes = Axes.Both,
// Padding of 4 avoids touching the card borders when in the expanded (ie. showing difficulties) state.
// Left override allows the buttons to visually be wider and look better.
Padding = new MarginPadding(4) { Left = 2 },
Children = new BeatmapCardIconButton[]
{
new FavouriteButton(beatmapSet)
{
Current = FavouriteState,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.48f,
},
new DownloadButton(beatmapSet)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
State = { BindTarget = downloadTracker.State },
RelativeSizeAxes = Axes.Both,
Height = 0.48f,
},
new GoToBeatmapButton(beatmapSet)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
State = { BindTarget = downloadTracker.State },
RelativeSizeAxes = Axes.Both,
Height = 0.48f,
}
}
}
},
mainArea = new Container
{
Name = @"Main content",
RelativeSizeAxes = Axes.Y,
CornerRadius = BeatmapCard.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
new BeatmapCardContentBackground(beatmapSet)
{
RelativeSizeAxes = Axes.Both,
Dimmed = { BindTarget = ShowDetails }
},
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Horizontal = 10,
Vertical = 4
},
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
downloadTracker.State.BindValueChanged(_ => updateState());
ShowDetails.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
float buttonAreaWidth = ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth;
float mainAreaWidth = Width - buttonAreaWidth;
mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
// By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
buttons.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
foreach (var button in buttons)
{
button.IdleColour = downloadTracker.State.Value != DownloadState.LocallyAvailable ? colourProvider.Light1 : colourProvider.Background3;
button.HoverColour = downloadTracker.State.Value != DownloadState.LocallyAvailable ? colourProvider.Content1 : colourProvider.Foreground1;
}
}
}
}