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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs

37 lines
1.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : EditRulesetContainer<OsuHitObject>
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset, workingBeatmap)
{
}
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
=> new RulesetContainer(ruleset, workingBeatmap);
private new class RulesetContainer : OsuRulesetContainer
{
public RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
}
}
}