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osu-lazer/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
2020-10-03 12:16:22 +02:00

42 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
}
}