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osu-lazer/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs
2022-08-05 20:37:33 +09:00

29 lines
855 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Runtime.InteropServices;
using osu.Framework.Graphics.Rendering.Vertices;
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
namespace osu.Game.Graphics.OpenGL.Vertices
{
[StructLayout(LayoutKind.Sequential)]
public struct PositionAndColourVertex : IEquatable<PositionAndColourVertex>, IVertex
{
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 Position;
[VertexMember(4, VertexAttribPointerType.Float)]
public Color4 Colour;
public bool Equals(PositionAndColourVertex other)
=> Position.Equals(other.Position)
&& Colour.Equals(other.Colour);
}
}