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mirror of https://github.com/ppy/osu.git synced 2024-11-18 20:53:26 +08:00
osu-lazer/osu.Game.Rulesets.Catch
2020-08-25 19:39:01 +09:00
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Beatmaps Use full catcher width for hyperdash calculation 2020-08-21 02:21:16 +09:00
Difficulty Fix inconsistency between this and osu-performance 2020-07-24 12:01:23 +02:00
Judgements Increase HP gain of bananas 2020-07-11 20:35:58 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Fix osu!catch relax mod 2020-08-23 17:34:57 +02:00
Objects Merge branch 'master' into add-droplet-hypers 2020-08-21 13:09:16 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Move out into a separate method 2020-08-25 15:16:41 +09:00
UI Remove fades when changing trail colour across skins 2020-08-24 15:57:41 +02:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00