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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/SwellSymbolPiece.cs
2022-11-27 00:00:27 +09:00

53 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public partial class SwellCirclePiece : CirclePiece
{
public SwellCirclePiece()
{
Add(new SwellSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public partial class SwellSymbolPiece : Container
{
public SwellSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
}
}
}
}