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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs
Salman Ahmed e4335a543e Add failing test case
Includes a refactor of `ThemeComparisonTestScene` to allow accessing a manual input manager.
2024-06-27 06:41:44 +03:00

65 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
{
protected override Drawable CreateContent() => new OsuEnumDropdown<TestEnum>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Width = 150
};
[Test]
public void TestBackAction()
{
AddStep("open", () => dropdownMenu.Open());
AddStep("press back", () => InputManager.Key(Key.Escape));
AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
AddStep("open", () => dropdownMenu.Open());
AddStep("type something", () => dropdownSearchBar.SearchTerm.Value = "something");
AddAssert("search bar visible", () => dropdownSearchBar.State.Value == Visibility.Visible);
AddStep("press back", () => InputManager.Key(Key.Escape));
AddAssert("text clear", () => dropdownSearchBar.SearchTerm.Value == string.Empty);
AddAssert("search bar hidden", () => dropdownSearchBar.State.Value == Visibility.Hidden);
AddAssert("still open", () => dropdownMenu.State == MenuState.Open);
AddStep("press back", () => InputManager.Key(Key.Escape));
AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
}
[Test]
public void TestSelectAction()
{
AddStep("open", () => dropdownMenu.Open());
AddStep("press down", () => InputManager.Key(Key.Down));
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("second selected", () => dropdown.Current.Value == TestEnum.ReallyLongOption);
}
private OsuEnumDropdown<TestEnum> dropdown => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().Last();
private Menu dropdownMenu => dropdown.ChildrenOfType<Menu>().Single();
private DropdownSearchBar dropdownSearchBar => dropdown.ChildrenOfType<DropdownSearchBar>().Single();
private enum TestEnum
{
[System.ComponentModel.Description("Option")]
Option,
[System.ComponentModel.Description("Really lonnnnnnng option")]
ReallyLongOption,
}
}
}