mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:07:25 +08:00
c8593a38c8
Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now.
113 lines
3.4 KiB
C#
113 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK.Input;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Overlays.Mods;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Screens.Ranking;
|
|
|
|
namespace osu.Game.Screens.Select
|
|
{
|
|
public class PlaySongSelect : SongSelect
|
|
{
|
|
private OsuScreen player;
|
|
private readonly ModSelectOverlay modSelect;
|
|
private readonly BeatmapDetailArea beatmapDetails;
|
|
|
|
public PlaySongSelect()
|
|
{
|
|
FooterPanels.Add(modSelect = new ModSelectOverlay
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Origin = Anchor.BottomCentre,
|
|
Anchor = Anchor.BottomCentre,
|
|
});
|
|
|
|
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Top = 10, Right = 5 },
|
|
});
|
|
|
|
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
|
|
|
|
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
|
|
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
|
|
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
|
{
|
|
ValidForResume = false;
|
|
Push(new Editor());
|
|
}, Key.Number3);
|
|
|
|
Beatmap.ValueChanged += beatmap_ValueChanged;
|
|
}
|
|
|
|
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
|
{
|
|
if (!IsCurrentScreen) return;
|
|
|
|
beatmap.Mods.BindTo(modSelect.SelectedMods);
|
|
|
|
beatmapDetails.Beatmap = beatmap;
|
|
|
|
if (beatmap.Track != null)
|
|
beatmap.Track.Looping = true;
|
|
}
|
|
|
|
protected override void OnResuming(Screen last)
|
|
{
|
|
player = null;
|
|
|
|
Beatmap.Value.Track.Looping = true;
|
|
|
|
base.OnResuming(last);
|
|
}
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
{
|
|
modSelect.Hide();
|
|
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
if (modSelect.State == Visibility.Visible)
|
|
{
|
|
modSelect.Hide();
|
|
return true;
|
|
}
|
|
|
|
if (base.OnExiting(next))
|
|
return true;
|
|
|
|
if (Beatmap.Value.Track != null)
|
|
Beatmap.Value.Track.Looping = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void OnSelected()
|
|
{
|
|
if (player != null) return;
|
|
|
|
Beatmap.Value.Track.Looping = false;
|
|
|
|
LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
|
|
}
|
|
}
|
|
}
|