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osu-lazer/osu.Game/Overlays/OSD/TrackedSettingToast.cs
2022-11-27 00:00:27 +09:00

208 lines
6.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.OSD
{
public partial class TrackedSettingToast : Toast
{
private const int lights_bottom_margin = 40;
private readonly int optionCount;
private readonly int selectedOption = -1;
private Sample sampleOn;
private Sample sampleOff;
private Sample sampleChange;
private Bindable<double?> lastPlaybackTime;
public TrackedSettingToast(SettingDescription description)
: base(description.Name, description.Value, description.Shortcut)
{
FillFlowContainer<OptionLight> optionLights;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = lights_bottom_margin },
Children = new Drawable[]
{
optionLights = new FillFlowContainer<OptionLight>
{
Margin = new MarginPadding { Bottom = 5 },
Spacing = new Vector2(5, 0),
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both
},
}
}
};
switch (description.RawValue)
{
case bool val:
optionCount = 1;
if (val) selectedOption = 0;
break;
case Enum:
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue);
break;
}
ValueText.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
for (int i = 0; i < optionCount; i++)
optionLights.Add(new OptionLight { Glowing = i == selectedOption });
}
[Resolved]
private SessionStatics statics { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
playSound();
}
private void playSound()
{
// This debounce code roughly follows what we're using in HoverSampleDebounceComponent.
// We're sharing the existing static for hover sounds because it doesn't really matter if they block each other.
// This is a simple solution, but if this ever becomes a problem (or other performance issues arise),
// the whole toast system should be rewritten to avoid recreating this drawable each time a value changes.
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
if (!enoughTimePassedSinceLastPlayback) return;
if (optionCount == 1)
{
if (selectedOption == 0)
sampleOn?.Play();
else
sampleOff?.Play();
}
else
{
if (sampleChange == null) return;
sampleChange.Frequency.Value = 1 + (double)selectedOption / (optionCount - 1) * 0.25f;
sampleChange.Play();
}
lastPlaybackTime.Value = Time.Current;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Samples.Get("UI/osd-on");
sampleOff = audio.Samples.Get("UI/osd-off");
sampleChange = audio.Samples.Get("UI/osd-change");
}
private partial class OptionLight : Container
{
private Color4 glowingColour, idleColour;
private const float transition_speed = 300;
private const float glow_strength = 0.4f;
private readonly Box fill;
public OptionLight()
{
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
private bool glowing;
public bool Glowing
{
set
{
glowing = value;
if (!IsLoaded) return;
updateGlow();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = idleColour = Color4.White.Opacity(0.4f);
glowingColour = Color4.White;
Size = new Vector2(25, 5);
Masking = true;
CornerRadius = 3;
EdgeEffect = new EdgeEffectParameters
{
Colour = colours.BlueDark.Opacity(glow_strength),
Type = EdgeEffectType.Glow,
Radius = 8,
};
}
protected override void LoadComplete()
{
updateGlow();
FinishTransforms(true);
}
private void updateGlow()
{
if (glowing)
{
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
}
else
{
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
}
}
}
}
}