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208 lines
6.6 KiB
C#
208 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.OSD
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{
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public partial class TrackedSettingToast : Toast
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{
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private const int lights_bottom_margin = 40;
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private readonly int optionCount;
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private readonly int selectedOption = -1;
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private Sample sampleOn;
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private Sample sampleOff;
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private Sample sampleChange;
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private Bindable<double?> lastPlaybackTime;
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public TrackedSettingToast(SettingDescription description)
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: base(description.Name, description.Value, description.Shortcut)
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{
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FillFlowContainer<OptionLight> optionLights;
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding { Bottom = lights_bottom_margin },
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Children = new Drawable[]
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{
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optionLights = new FillFlowContainer<OptionLight>
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{
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Margin = new MarginPadding { Bottom = 5 },
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Spacing = new Vector2(5, 0),
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both
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},
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}
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}
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};
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switch (description.RawValue)
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{
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case bool val:
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optionCount = 1;
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if (val) selectedOption = 0;
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break;
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case Enum:
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var values = Enum.GetValues(description.RawValue.GetType());
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optionCount = values.Length;
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selectedOption = Convert.ToInt32(description.RawValue);
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break;
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}
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ValueText.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
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for (int i = 0; i < optionCount; i++)
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optionLights.Add(new OptionLight { Glowing = i == selectedOption });
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}
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[Resolved]
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private SessionStatics statics { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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playSound();
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}
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private void playSound()
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{
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// This debounce code roughly follows what we're using in HoverSampleDebounceComponent.
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// We're sharing the existing static for hover sounds because it doesn't really matter if they block each other.
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// This is a simple solution, but if this ever becomes a problem (or other performance issues arise),
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// the whole toast system should be rewritten to avoid recreating this drawable each time a value changes.
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lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
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bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
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if (!enoughTimePassedSinceLastPlayback) return;
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if (optionCount == 1)
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{
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if (selectedOption == 0)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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}
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else
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{
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if (sampleChange == null) return;
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sampleChange.Frequency.Value = 1 + (double)selectedOption / (optionCount - 1) * 0.25f;
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sampleChange.Play();
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}
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lastPlaybackTime.Value = Time.Current;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleOn = audio.Samples.Get("UI/osd-on");
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sampleOff = audio.Samples.Get("UI/osd-off");
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sampleChange = audio.Samples.Get("UI/osd-change");
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}
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private partial class OptionLight : Container
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{
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private Color4 glowingColour, idleColour;
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private const float transition_speed = 300;
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private const float glow_strength = 0.4f;
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private readonly Box fill;
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public OptionLight()
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{
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Children = new[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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},
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};
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}
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private bool glowing;
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public bool Glowing
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{
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set
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{
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glowing = value;
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if (!IsLoaded) return;
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updateGlow();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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fill.Colour = idleColour = Color4.White.Opacity(0.4f);
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glowingColour = Color4.White;
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Size = new Vector2(25, 5);
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Masking = true;
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CornerRadius = 3;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = colours.BlueDark.Opacity(glow_strength),
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Type = EdgeEffectType.Glow,
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Radius = 8,
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};
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}
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protected override void LoadComplete()
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{
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updateGlow();
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FinishTransforms(true);
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}
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private void updateGlow()
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{
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if (glowing)
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{
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fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
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FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
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}
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else
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{
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FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
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fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
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}
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}
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}
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}
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}
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