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There's always one active smoke segment and it's the direct child of `SmokeContainer`. This can be simplified as such. |
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.. | ||
Argon | ||
Default | ||
Legacy | ||
FollowCircle.cs | ||
IHasApproachCircle.cs | ||
NonPlayfieldSprite.cs | ||
OsuSkinColour.cs | ||
OsuSkinConfiguration.cs | ||
SmokeSegment.cs |