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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Dan Balasescu 6572ce5f36
Merge pull request #10441 from peppy/editor-selection-blueprint-performance
Improve performance of slider blueprints
2020-10-09 18:01:25 +09:00
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Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Configuration Remove settings related to reverse arrow 2020-01-07 04:55:05 +01:00
Difficulty Rename HitCirclesCount -> HitCircleCount. 2020-10-03 16:52:33 +02:00
Edit Private protect setters 2020-10-09 16:54:43 +09:00
Judgements Fix a few missed judgements 2020-09-29 16:33:38 +09:00
Mods Fix hidden mod support for sliderendcircle 2020-10-02 18:41:28 +09:00
Objects Make stacked hitcircles more visible when using default skin 2020-10-06 14:09:31 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Resources/Testing/Beatmaps Update stacking test case values 2019-10-23 15:49:36 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Join declaration and specification 2020-10-06 14:12:46 +09:00
Statistics Update framework 2020-09-10 18:10:39 +09:00
UI Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
osu.Game.Rulesets.Osu.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
OsuInputManager.cs Basic test scene setup 2020-03-23 17:33:02 +09:00
OsuRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add final sliderendcircle display support 2020-10-02 14:50:03 +09:00