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55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public abstract partial class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
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{
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protected override Container<Drawable> Content => blueprints ?? base.Content;
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private readonly Container? blueprints;
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[Cached(typeof(Playfield))]
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public Playfield Playfield { get; }
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private readonly ScrollingTestContainer scrollingTestContainer;
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protected ScrollingDirection Direction
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{
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set => scrollingTestContainer.Direction = value;
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}
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protected ManiaSelectionBlueprintTestScene(int columns)
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{
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var stageDefinitions = new List<StageDefinition> { new StageDefinition(columns) };
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base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Playfield = new ManiaPlayfield(stageDefinitions)
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{
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RelativeSizeAxes = Axes.Both,
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},
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blueprints = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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};
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AddToggleStep("Downward scroll", b => Direction = b ? ScrollingDirection.Down : ScrollingDirection.Up);
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}
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}
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}
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