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mirror of https://github.com/ppy/osu.git synced 2024-11-11 19:27:26 +08:00
osu-lazer/osu.Game/Rulesets/Mods
2020-05-12 20:08:35 +09:00
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IApplicableFailOverride.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
IApplicableMod.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToDifficulty.cs Fix missing comments 2019-12-26 19:33:59 +09:00
IApplicableToDrawableHitObject.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToDrawableRuleset.cs Fix typo 2019-03-20 11:22:34 +09:00
IApplicableToHealthProcessor.cs Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
IApplicableToHitObject.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToHUD.cs Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToScoreProcessor.cs Improve xmldoc slightly 2019-05-02 14:03:58 +09:00
IApplicableToTrack.cs Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
IMod.cs Fix mod equality checks not working as intended 2019-05-03 10:09:47 +09:00
IReadFromConfig.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IUpdatableByPlayfield.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Mod.cs Simplify string construction logic 2020-03-23 15:20:56 +09:00
ModAutoplay.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModBlockFail.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModCinema.cs Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
ModDaycore.cs Update ModDaycore icon 2020-01-14 21:23:09 +08:00
ModDifficultyAdjust.cs use N1 format instead of 0.# 2020-03-22 22:54:21 -04:00
ModDoubleTime.cs move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
ModEasy.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModFlashlight.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModHalfTime.cs move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
ModHardRock.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModHidden.cs Fix spinners being considered the "first object" for increased visibility in hidden 2020-04-16 14:11:38 +09:00
ModNightcore.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModNoFail.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModNoMod.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModPerfect.cs Fix perfect mod failure cases 2020-03-02 13:25:56 +09:00
ModRandom.cs Implement random mod for taiko 2020-03-23 12:09:30 +09:00
ModRateAdjust.cs use two decimal points for ModRateAdjust format 2020-03-22 23:08:00 -04:00
ModRelax.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModSuddenDeath.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModTimeRamp.cs use N2 for ModTimeRamp, add x text 2020-03-23 12:54:08 -04:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Make wind down max value 200% 2020-01-29 15:34:36 +09:00
ModWindUp.cs allow setting initial rate instead of reversing 2020-01-27 07:56:18 +08:00
MultiMod.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00