.. |
Backgrounds
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Rewrite storyboard clock management in slightly different way
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2022-01-11 22:00:04 +01:00 |
Containers
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Reduce expansion delay on ExpandingButtonContainer
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2022-02-14 18:08:17 +09:00 |
Cursor
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Change from click to mousedown+mouseup and only play when cursor is visible
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2022-02-02 14:44:06 +09:00 |
OpenGL/Vertices
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Fix FTB causing flashlight to block vision correctly
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2019-07-23 15:17:02 +09:00 |
Sprites
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
UserInterface
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Move files to UI namespace
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2022-02-14 17:51:39 +09:00 |
UserInterfaceV2
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Update usages in line with BorderColour type change
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2022-02-15 02:32:38 +09:00 |
DateTooltip.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
DrawableDate.cs
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Add back .ToLocalTime() call to DrawableDate
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2021-12-16 18:25:29 +09:00 |
ErrorTextFlowContainer.cs
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Adjust game-side text flow containers to part-based model
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2021-10-29 06:34:08 +02:00 |
IHasAccentColour.cs
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Constrain transformable with class.
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2019-12-09 17:45:26 +08:00 |
OsuColour.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
OsuFont.cs
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Add alternate Torus font
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2021-10-03 23:36:39 +02:00 |
OsuIcon.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
ParticleExplosion.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
ParticleSpewer.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
ScreenshotManager.cs
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Update UI cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |