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124 lines
5.1 KiB
C#
124 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneDrawableStoryboardSprite : SkinnableTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private Storyboard storyboard { get; set; } = new Storyboard();
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private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
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[Test]
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public void TestSkinSpriteDisallowedByDefault()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddAssert("sprite didn't find texture", () =>
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sprites.All(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture == null)));
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}
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[Test]
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public void TestAllowLookupFromSkin()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
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AddAssert("sprite found texture", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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AddAssert("skinnable sprite has correct size", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
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}
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[Test]
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public void TestFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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s.FlipH = true;
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s.FlipV = true;
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}));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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}
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[Test]
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public void TestZeroScale()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
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AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
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}
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[Test]
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public void TestNegativeScale()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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}
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[Test]
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public void TestNegativeScaleWithFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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s.FlipH = true;
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s.FlipV = true;
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}));
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AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
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}
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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=> new DrawableStoryboardSprite(
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new StoryboardSprite(lookupName, origin, initialPosition)
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).With(s =>
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{
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s.LifetimeStart = double.MinValue;
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s.LifetimeEnd = double.MaxValue;
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});
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}
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}
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