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mirror of https://github.com/ppy/osu.git synced 2024-12-15 10:33:01 +08:00
osu-lazer/osu.Game/Online/Chat
Dean Herbert 87959a59d9 Add missing "announce" channel type
Of note, this doesn't mean the channels will display, but it does fix
parsing errors which cause the whole chat display to fail.
2022-05-25 18:28:33 +09:00
..
Channel.cs Refactor message highlighting logic to rely on a Channel data bindable 2022-03-08 03:19:37 +03:00
ChannelManager.cs Rename dummy channel and move to a nested class inside the ChannelListing itself 2022-05-19 19:26:14 +09:00
ChannelType.cs Add missing "announce" channel type 2022-05-25 18:28:33 +09:00
DrawableLinkCompiler.cs Adjust game-side text flow containers to part-based model 2021-10-29 06:34:08 +02:00
ErrorMessage.cs Move system user colour assignment to ensure consistency 2019-08-08 17:10:06 +09:00
ExternalLinkOpener.cs Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
IChannelPostTarget.cs Add /np (now playing) command support in chat 2020-04-19 15:13:25 +09:00
InfoMessage.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00
LocalEchoMessage.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
LocalMessage.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Message.cs Fix unconditional null in Equals implementation 2022-03-08 23:25:51 +09:00
MessageFormatter.cs Merge branch 'master' into startup-protocol-handling 2022-02-23 21:10:27 +01:00
MessageNotifier.cs Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
NowPlayingCommand.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
StandAloneChatDisplay.cs Resolve colour inline 2022-05-12 23:54:43 +09:00