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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets;
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namespace osu.Game.Tournament.Models
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{
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/// <summary>
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/// Holds the complete data required to operate the tournament system.
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/// </summary>
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[Serializable]
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public class LadderInfo
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{
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public Bindable<RulesetInfo?> Ruleset = new Bindable<RulesetInfo?>();
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public BindableList<TournamentMatch> Matches = new BindableList<TournamentMatch>();
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public BindableList<TournamentRound> Rounds = new BindableList<TournamentRound>();
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public BindableList<TournamentTeam> Teams = new BindableList<TournamentTeam>();
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// only used for serialisation
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public List<TournamentProgression> Progressions = new List<TournamentProgression>();
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[JsonIgnore] // updated manually in TournamentGameBase
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public Bindable<TournamentMatch?> CurrentMatch = new Bindable<TournamentMatch?>();
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public Bindable<int> ChromaKeyWidth = new BindableInt(1024)
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{
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MinValue = 640,
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MaxValue = 1366,
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};
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public Bindable<int> PlayersPerTeam = new BindableInt(4)
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{
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MinValue = 3,
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MaxValue = 4,
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};
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public Bindable<bool> AutoProgressScreens = new BindableBool(true);
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public Bindable<bool> SplitMapPoolByMods = new BindableBool(true);
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public Bindable<bool> DisplayTeamSeeds = new BindableBool();
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}
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}
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