mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 12:33:03 +08:00
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// Adds hover and click sounds to a drawable.
|
|
/// Does not draw anything.
|
|
/// </summary>
|
|
public class HoverClickSounds : HoverSounds
|
|
{
|
|
private Sample sampleClick;
|
|
private readonly MouseButton[] buttons;
|
|
|
|
/// <summary>
|
|
/// a container which plays sounds on hover and click for any specified <see cref="MouseButton"/>s.
|
|
/// </summary>
|
|
/// <param name="sampleSet">Set of click samples to play.</param>
|
|
/// <param name="buttons">
|
|
/// Array of button codes which should trigger the click sound.
|
|
/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be played on left click.
|
|
/// </param>
|
|
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Default, MouseButton[] buttons = null)
|
|
: base(sampleSet)
|
|
{
|
|
this.buttons = buttons ?? new[] { MouseButton.Left };
|
|
}
|
|
|
|
protected override bool OnClick(ClickEvent e)
|
|
{
|
|
if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition))
|
|
{
|
|
sampleClick.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
|
|
sampleClick.Play();
|
|
}
|
|
|
|
return base.OnClick(e);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio)
|
|
{
|
|
sampleClick = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select")
|
|
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
|
|
}
|
|
}
|
|
}
|