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Components
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Revert previous logic of join guarding
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2020-12-23 05:50:15 +03:00 |
Lounge
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Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
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2020-12-24 16:20:38 +09:00 |
Match
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Play a sound when starting a timeshift or multiplayer room
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2020-12-24 16:53:25 +09:00 |
Play
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Move player constructor configuration to dedicated class; add AllowRestart parameter
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2020-12-23 17:47:46 +09:00 |
Ranking
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Disable watching replays from realtime results screen
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2020-12-21 00:14:54 +09:00 |
RealtimeMultiplayer
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Always create realtime-specific player elements regardless of token
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2020-12-24 14:32:30 +01:00 |
Timeshift
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Play a sound when starting a timeshift or multiplayer room
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2020-12-24 16:53:25 +09:00 |
DrawableRoomPlaylist.cs
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Remove nesting of components inside overlined component
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2020-07-08 14:45:51 +09:00 |
DrawableRoomPlaylistItem.cs
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Make DifficultyIcon support dynamic star rating
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2020-10-01 00:53:25 +09:00 |
DrawableRoomPlaylistWithResults.cs
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Replace large "show results" button with embedded button each playlist item
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2020-07-10 20:19:17 +09:00 |
Header.cs
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Remove outdated SearchableList classes
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2020-09-03 16:34:58 +09:00 |
IMultiplayerSubScreen.cs
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Merge remote-tracking branch 'origin/master' into iscreen
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2019-01-29 21:21:36 +09:00 |
IRoomManager.cs
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Revert previous logic of join guarding
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2020-12-23 05:50:15 +03:00 |
Multiplayer.cs
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Proxy screen transition events to subscreens in multiplayer
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2020-12-24 15:07:03 +01:00 |
MultiplayerComposite.cs
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Make room duration/endsat nullable
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2020-12-21 16:18:39 +09:00 |
MultiplayerSubScreen.cs
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Improve transition between multiplayer screens (and share constants)
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2020-02-20 18:03:53 +09:00 |
MultiplayerSubScreenStack.cs
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Simplify the way multiple subscreens handle their disable states via a custom stack
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2020-02-06 14:22:01 +09:00 |