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osu-lazer/osu.Game/Overlays/ToolbarButton.cs
Dean Herbert 2ee5e2efb7 Bring framework up-to-date.
# Conflicts:
#	osu-framework
2016-11-05 18:18:52 +09:00

149 lines
4.6 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Overlays
{
public class ToolbarButton : Container
{
public const float WIDTH = 60;
public FontAwesome Icon
{
get { return DrawableIcon.Icon; }
set { DrawableIcon.Icon = value; }
}
public string Text
{
get { return DrawableText.Text; }
set
{
DrawableText.Text = value;
}
}
public string TooltipMain
{
get { return tooltip1.Text; }
set
{
tooltip1.Text = value;
}
}
public string TooltipSub
{
get { return tooltip2.Text; }
set
{
tooltip2.Text = value;
}
}
public Action Action;
protected TextAwesome DrawableIcon;
protected SpriteText DrawableText;
protected Box HoverBackground;
private FlowContainer tooltipContainer;
private SpriteText tooltip1;
private SpriteText tooltip2;
public ToolbarButton()
{
Children = new Drawable[]
{
HoverBackground = new Box
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Colour = new Color4(60, 60, 60, 255),
Alpha = 0,
},
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 5, Right = 5 },
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
DrawableIcon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
DrawableText = new SpriteText
{
Margin = new MarginPadding { Left = 5 },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
},
tooltipContainer = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Position = new Vector2(5, -5),
Alpha = 0,
Children = new[]
{
tooltip1 = new SpriteText()
{
TextSize = 22,
},
tooltip2 = new SpriteText
{
TextSize = 15
}
}
}
};
RelativeSizeAxes = Axes.Y;
Size = new Vector2(WIDTH, 1);
}
protected override void Update()
{
base.Update();
//todo: find a way to avoid using this (autosize needs to be able to ignore certain drawables.. in this case the tooltip)
Size = new Vector2(WIDTH + (DrawableText.IsVisible ? DrawableText.DrawSize.X : 0), 1);
}
protected override bool OnClick(InputState state)
{
Action?.Invoke();
HoverBackground.FlashColour(Color4.White, 400);
return true;
}
protected override bool OnHover(InputState state)
{
HoverBackground.FadeTo(0.4f, 200);
tooltipContainer.FadeIn(100);
return true;
}
protected override void OnHoverLost(InputState state)
{
HoverBackground.FadeTo(0, 200);
tooltipContainer.FadeOut(100);
}
}
}