..
Break
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
HUD
Clean up cancellation handling in WorkingBeatmap
2021-11-20 17:23:55 +01:00
PlayerSettings
Fix settings item having zero height
2021-10-18 23:30:38 +02:00
BeatmapMetadataDisplay.cs
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
BreakOverlay.cs
Remove redundant arguments
2021-07-05 23:52:39 +08:00
BreakTracker.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
ComboEffects.cs
Fix combo break sound not playing after rewind
2020-11-13 13:38:14 +09:00
DimmableStoryboard.cs
Add further xmldoc
2021-04-18 07:25:49 +03:00
EpilepsyWarning.cs
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
FailAnimation.cs
Fix frequency ramping a second time incorrectly after fail
2021-11-14 14:41:17 +09:00
FailOverlay.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
GameplayClock.cs
Remove ClockToProcess, always process underlying clock
2021-04-16 20:17:21 +09:00
GameplayClockContainer.cs
Resolve GameplayClockContainer
instead of Player
2021-09-20 10:28:58 -04:00
GameplayMenuOverlay.cs
Update with keybinding changes
2021-09-16 18:26:12 +09:00
GameplayState.cs
Make GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
HotkeyExitOverlay.cs
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
HotkeyRetryOverlay.cs
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
HUDOverlay.cs
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
ILocalUserPlayInfo.cs
Remove unnecessary public
prefix in interface specification
2021-08-17 16:22:14 +09:00
ISamplePlaybackDisabler.cs
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
KeyCounter.cs
Add spaces to comments
2020-05-04 18:36:24 -07:00
KeyCounterAction.cs
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs
Fix KeyCounterDisplay
potentially getting stuck invisible due to autosize masking
2021-09-20 23:52:01 +09:00
KeyCounterKeyboard.cs
Apply input method signature refactorings
2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
KeyCounterState.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
MasterGameplayClockContainer.cs
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
2021-09-17 15:43:38 +09:00
PauseOverlay.cs
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Player.cs
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
PlayerConfiguration.cs
Rename variable to better reflect its purpose
2021-08-16 16:48:40 +09:00
PlayerLoader.cs
Tweak loader transition when testing gameplay in editor
2021-11-13 13:39:18 +01:00
ReplayPlayer.cs
Remove usage of key repeat helper method
2021-11-18 13:13:36 +09:00
ReplayPlayerLoader.cs
Add test coverage
2020-06-15 20:32:27 +09:00
ResumeOverlay.cs
Make OverlayContainers with no blocking input VisibilityContainers
2019-10-14 16:27:59 -07:00
RoomSubmittingPlayer.cs
Don't bind to RoomId where it's expected to be constant
2021-08-24 14:25:40 +09:00
ScreenSuspensionHandler.cs
Apply changes to AllowScreenSuspension bindable
2021-04-07 21:20:44 +09:00
ScreenWithBeatmapBackground.cs
Remove unnecessary AllowTrackAdjustments
overrides, add true to SongSelect
2021-09-15 13:12:57 +03:00
SkipOverlay.cs
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
SoloPlayer.cs
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
SoloSpectator.cs
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
SoloSpectatorPlayer.cs
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
SongProgress.cs
Rename variable to better reflect its purpose
2021-08-16 16:48:40 +09:00
SongProgressBar.cs
Move handling of replay seek operations out of progress bar
2021-07-09 14:28:59 +09:00
SongProgressGraph.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
SongProgressInfo.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
SpectatorPlayer.cs
Make GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
SpectatorPlayerLoader.cs
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
SpectatorResultsScreen.cs
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
SquareGraph.cs
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
SubmittingPlayer.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00