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osu-lazer/osu.Game/Users/Drawables/DrawableAvatar.cs
2022-11-27 00:00:27 +09:00

51 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Users.Drawables
{
[LongRunningLoad]
public partial class DrawableAvatar : Sprite
{
private readonly IUser user;
/// <summary>
/// A simple, non-interactable avatar sprite for the specified user.
/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
public DrawableAvatar(IUser user = null)
{
this.user = user;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
if (user != null && user.OnlineID > 1)
// TODO: The fallback here should not need to exist. Users should be looked up and populated via UserLookupCache or otherwise
// in remaining cases where this is required (chat tabs, local leaderboard), at which point this should be removed.
Texture = textures.Get((user as APIUser)?.AvatarUrl ?? $@"https://a.ppy.sh/{user.OnlineID}");
Texture ??= textures.Get(@"Online/avatar-guest");
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(300, Easing.OutQuint);
}
}
}