mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
|
|
namespace osu.Game.Rulesets.Edit.Checks
|
|
{
|
|
public abstract class CheckAbnormalDifficultySettings : ICheck
|
|
{
|
|
public abstract CheckMetadata Metadata { get; }
|
|
|
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
|
{
|
|
new IssueTemplateMoreThanOneDecimal(this),
|
|
new IssueTemplateOutOfRange(this),
|
|
};
|
|
|
|
public abstract IEnumerable<Issue> Run(BeatmapVerifierContext context);
|
|
|
|
/// <summary>
|
|
/// If the setting is out of the boundaries set by the editor (0 - 10)
|
|
/// </summary>
|
|
protected bool OutOfRange(string setting, float value, [NotNullWhen(true)] out Issue? issue)
|
|
{
|
|
bool hasIssue = value < 0f || value > 10f;
|
|
issue = hasIssue ? new IssueTemplateOutOfRange(this).Create(setting, value) : null;
|
|
return hasIssue;
|
|
}
|
|
|
|
protected bool HasMoreThanOneDecimalPlace(string setting, float value, [NotNullWhen(true)] out Issue? issue)
|
|
{
|
|
bool hasIssue = float.Round(value, 1) != value;
|
|
issue = hasIssue ? new IssueTemplateMoreThanOneDecimal(this).Create(setting, value) : null;
|
|
return hasIssue;
|
|
}
|
|
|
|
public class IssueTemplateMoreThanOneDecimal : IssueTemplate
|
|
{
|
|
public IssueTemplateMoreThanOneDecimal(ICheck check)
|
|
: base(check, IssueType.Problem, "{0} {1} has more than one decimal place.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
|
|
}
|
|
|
|
public class IssueTemplateOutOfRange : IssueTemplate
|
|
{
|
|
public IssueTemplateOutOfRange(ICheck check)
|
|
: base(check, IssueType.Warning, "{0} is {1} although it is capped between 0 to 10 in-game.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
|
|
}
|
|
}
|
|
}
|