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osu-lazer/osu.Game/Database
smoogipooo 61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
..
BeatmapDatabase.cs Fix ruleset not always being initialised correctly. 2017-04-18 10:55:33 +09:00
BeatmapDifficulty.cs Fix filename mismatch. 2017-04-06 16:05:41 +08:00
BeatmapInfo.cs Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
BeatmapMetadata.cs Fix most warnings. 2017-03-07 13:05:57 +09:00
BeatmapMetrics.cs Metric -> Metrics. 2017-04-12 21:09:39 +09:00
BeatmapSetInfo.cs Index DeletePending for better performance. 2017-04-17 17:44:02 +09:00
Database.cs Fix regressions and test cases. 2017-04-17 19:44:03 +09:00
DatabaseWorkingBeatmap.cs Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo. 2017-04-03 20:26:46 +09:00
RulesetDatabase.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
RulesetInfo.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
ScoreDatabase.cs Temporary for taiko lagging on auto replays due to inImportantSection. 2017-04-20 15:26:42 +09:00