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With the animation logic being external, it was going to make it very hard to apply the scroll offset when a new panel is added or removed before the current selection. There's no real reason for the animations to be local to beatmap carousel. If there's a usage in the future where the animation is to change, we can add more customisation to `Carousel` itself. |
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.. | ||
Footer | ||
Leaderboards | ||
Wedge | ||
BeatmapCarousel.cs | ||
BeatmapCarouselFilterGrouping.cs | ||
BeatmapCarouselFilterSorting.cs | ||
BeatmapCarouselItem.cs | ||
BeatmapCarouselPanel.cs | ||
BeatmapInfoWedgeV2.cs | ||
Carousel.cs | ||
CarouselItem.cs | ||
ICarouselFilter.cs | ||
ICarouselPanel.cs | ||
SongSelectV2.cs |