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88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModSwitchTiny : OsuTestScene
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{
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[Test]
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public void TestOsu() => createSwitchTestFor(new OsuRuleset());
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[Test]
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public void TestTaiko() => createSwitchTestFor(new TaikoRuleset());
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[Test]
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public void TestCatch() => createSwitchTestFor(new CatchRuleset());
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[Test]
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public void TestMania() => createSwitchTestFor(new ManiaRuleset());
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private void createSwitchTestFor(Ruleset ruleset)
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{
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AddStep("no colour scheme", () => Child = createContent(ruleset, null));
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foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
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{
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AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme));
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}
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AddToggleStep("toggle active", active => this.ChildrenOfType<ModSwitchTiny>().ForEach(s => s.Active.Value = active));
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}
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private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme)
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{
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var switchFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Padding = new MarginPadding(20),
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ChildrenEnumerable = ruleset.CreateAllMods()
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.GroupBy(mod => mod.Type)
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.Select(group => new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Spacing = new Vector2(5),
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ChildrenEnumerable = group.Select(mod => new ModSwitchTiny(mod))
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})
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};
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if (colourScheme != null)
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{
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return new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value))
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},
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Child = switchFlow
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};
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}
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return switchFlow;
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}
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}
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}
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