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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchTiny.cs

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2022-02-22 07:03:07 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
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using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModSwitchTiny : OsuTestScene
{
[Test]
public void TestOsu() => createSwitchTestFor(new OsuRuleset());
[Test]
public void TestTaiko() => createSwitchTestFor(new TaikoRuleset());
[Test]
public void TestCatch() => createSwitchTestFor(new CatchRuleset());
[Test]
public void TestMania() => createSwitchTestFor(new ManiaRuleset());
private void createSwitchTestFor(Ruleset ruleset)
{
AddStep("no colour scheme", () => Child = createContent(ruleset, null));
foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
{
AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme));
}
AddToggleStep("toggle active", active => this.ChildrenOfType<ModSwitchTiny>().ForEach(s => s.Active.Value = active));
}
private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme)
{
var switchFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding(20),
ChildrenEnumerable = ruleset.CreateAllMods()
.GroupBy(mod => mod.Type)
.Select(group => new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Spacing = new Vector2(5),
ChildrenEnumerable = group.Select(mod => new ModSwitchTiny(mod))
})
};
if (colourScheme != null)
{
return new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value))
},
Child = switchFlow
};
}
return switchFlow;
}
}
}