mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 04:35:03 +08:00
85d2b1232a
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach. There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class. |
||
---|---|---|
.. | ||
Preprocessing | ||
Skills | ||
CatchDifficultyAttributes.cs | ||
CatchDifficultyCalculator.cs | ||
CatchPerformanceCalculator.cs |