mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 16:22:21 +08:00
77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests
|
|
{
|
|
[TestFixture]
|
|
public class ManiaHealthProcessorTest
|
|
{
|
|
[Test]
|
|
public void TestNoDrain()
|
|
{
|
|
var processor = new ManiaHealthProcessor(0);
|
|
processor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
|
{
|
|
HitObjects =
|
|
{
|
|
new Note { StartTime = 0 },
|
|
new Note { StartTime = 1000 },
|
|
}
|
|
});
|
|
|
|
// No matter what, mania doesn't have passive HP drain.
|
|
Assert.That(processor.DrainRate, Is.Zero);
|
|
}
|
|
|
|
private static readonly object[][] test_cases =
|
|
[
|
|
// hitobject, starting HP, fail expected after miss
|
|
[new Note(), 0.01, true],
|
|
[new HeadNote(), 0.01, true],
|
|
[new TailNote(), 0.01, true],
|
|
[new HoldNoteBody(), 0, true], // hold note break
|
|
[new HoldNote(), 0, true],
|
|
];
|
|
|
|
[TestCaseSource(nameof(test_cases))]
|
|
public void TestFailAfterMinResult(ManiaHitObject hitObject, double startingHealth, bool failExpected)
|
|
{
|
|
var healthProcessor = new ManiaHealthProcessor(0);
|
|
healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
|
{
|
|
HitObjects = { hitObject }
|
|
});
|
|
healthProcessor.Health.Value = startingHealth;
|
|
|
|
var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
|
|
result.Type = result.Judgement.MinResult;
|
|
healthProcessor.ApplyResult(result);
|
|
|
|
Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
|
|
}
|
|
|
|
[TestCaseSource(nameof(test_cases))]
|
|
public void TestNoFailAfterMaxResult(ManiaHitObject hitObject, double startingHealth, bool _)
|
|
{
|
|
var healthProcessor = new ManiaHealthProcessor(0);
|
|
healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
|
{
|
|
HitObjects = { hitObject }
|
|
});
|
|
healthProcessor.Health.Value = startingHealth;
|
|
|
|
var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
|
|
result.Type = result.Judgement.MaxResult;
|
|
healthProcessor.ApplyResult(result);
|
|
|
|
Assert.That(healthProcessor.HasFailed, Is.False);
|
|
}
|
|
}
|
|
}
|