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41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuBlueprintContainer : ComposeBlueprintContainer
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{
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public OsuBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
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public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
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{
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switch (hitObject)
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{
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case HitCircle circle:
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return new HitCircleSelectionBlueprint(circle);
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case Slider slider:
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return new SliderSelectionBlueprint(slider);
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case Spinner spinner:
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return new SpinnerSelectionBlueprint(spinner);
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}
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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}
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}
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