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mirror of https://github.com/ppy/osu.git synced 2024-11-17 10:55:45 +08:00
osu-lazer/osu.Game.Rulesets.Mania
Berkan Diler fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
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Beatmaps Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
Configuration Adjust osu!mania scroll speed defaults to be more sane 2019-09-11 12:51:54 +09:00
Difficulty Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Edit .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Judgements Apply more cases/fix some existing ones 2019-05-07 13:23:09 +09:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
Objects Clean up head/tail setting in various DHOs 2019-10-17 14:02:23 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Remove redundant length check 2019-09-18 17:09:43 +09:00
Resources/Testing/Beatmaps Add mania difficulty calculator test 2019-02-15 16:25:44 +09:00
Scoring Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
UI Remove unused using directives 2019-09-25 01:13:42 +02:00
ManiaInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
ManiaRuleset.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
ManiaSettingsSubsection.cs revert previous rename and rename ruleset specific classes instead 2019-01-25 11:14:37 +01:00
ManiaSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
ManiaSkinComponents.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00