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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneMultiplayerGameplayLeaderboard.cs
Dean Herbert cc3dddf59f Fix test scene crashing on second run of SetUp
Also correctly support LongRunningLoad
2020-12-17 16:02:07 +09:00

156 lines
5.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Online;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneMultiplayerGameplayLeaderboard : OsuTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
private MultiplayerGameplayLeaderboard leaderboard;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public TestSceneMultiplayerGameplayLeaderboard()
{
base.Content.Children = new Drawable[]
{
streamingClient,
lookupCache,
Content
};
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create leaderboard", () =>
{
OsuScoreProcessor scoreProcessor;
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
Children = new Drawable[]
{
scoreProcessor = new OsuScoreProcessor(),
};
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, streamingClient.PlayingUsers.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}, Add);
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
}
[Test]
public void TestScoreUpdates()
{
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
}
public class TestMultiplayerStreaming : SpectatorStreamingClient
{
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
private readonly int totalUsers;
public TestMultiplayerStreaming(int totalUsers)
{
this.totalUsers = totalUsers;
}
public void Start(int beatmapId)
{
for (int i = 0; i < totalUsers; i++)
{
((ISpectatorClient)this).UserBeganPlaying(i, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
}
}
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
public void RandomlyUpdateState()
{
foreach (var userId in PlayingUsers)
{
if (RNG.Next(0, 1) == 1)
continue;
if (!lastHeaders.TryGetValue(userId, out var header))
{
lastHeaders[userId] = header = new FrameHeader(new ScoreInfo
{
Statistics = new Dictionary<HitResult, int>(new[]
{
new KeyValuePair<HitResult, int>(HitResult.Miss, 0),
new KeyValuePair<HitResult, int>(HitResult.Meh, 0),
new KeyValuePair<HitResult, int>(HitResult.Great, 0)
})
});
}
switch (RNG.Next(0, 3))
{
case 0:
header.Combo = 0;
header.Statistics[HitResult.Miss]++;
break;
case 1:
header.Combo++;
header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
header.Statistics[HitResult.Meh]++;
break;
default:
header.Combo++;
header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
header.Statistics[HitResult.Great]++;
break;
}
((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, Array.Empty<LegacyReplayFrame>()));
}
}
protected override Task Connect() => Task.CompletedTask;
}
}
}