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9e1cb90dd8
For all usages, it looks like this was unnecessary.
101 lines
2.7 KiB
C#
101 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class ReadyButton : HeaderButton
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[Resolved(typeof(Room), nameof(Room.EndDate))]
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private Bindable<DateTimeOffset> endDate { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private bool hasBeatmap;
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public ReadyButton()
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{
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(200, 1);
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Text = "Start";
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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beatmaps.ItemAdded += beatmapAdded;
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beatmaps.ItemRemoved += beatmapRemoved;
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Beatmap.BindValueChanged(b => updateBeatmap(b.NewValue), true);
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}
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private void updateBeatmap(BeatmapInfo beatmap)
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{
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hasBeatmap = false;
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if (beatmap?.OnlineBeatmapID == null)
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return;
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hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
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}
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private void beatmapAdded(BeatmapSetInfo model)
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{
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if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
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Schedule(() => hasBeatmap = true);
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}
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private void beatmapRemoved(BeatmapSetInfo model)
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{
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if (Beatmap.Value == null)
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return;
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if (model.OnlineBeatmapSetID == Beatmap.Value.BeatmapSet.OnlineBeatmapSetID)
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Schedule(() => hasBeatmap = false);
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}
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protected override void Update()
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{
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base.Update();
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updateEnabledState();
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}
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private void updateEnabledState()
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{
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if (gameBeatmap.Value == null)
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{
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Enabled.Value = false;
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return;
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}
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bool hasEnoughTime = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value;
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Enabled.Value = hasBeatmap && hasEnoughTime;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmaps != null)
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beatmaps.ItemAdded -= beatmapAdded;
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}
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}
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}
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