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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs

67 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
{
internal class FruitPiece : CompositeDrawable
{
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
public const float RADIUS_ADJUST = 1.1f;
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public BorderPiece Border;
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new[]
{
getFruitFor(VisualRepresentation.Value),
Border = new BorderPiece(),
});
if (HyperDash.Value)
{
AddInternal(new HyperBorderPiece());
}
}
private Drawable getFruitFor(FruitVisualRepresentation representation)
{
switch (representation)
{
case FruitVisualRepresentation.Pear:
return new PearPiece();
case FruitVisualRepresentation.Grape:
return new GrapePiece();
case FruitVisualRepresentation.Pineapple:
return new PineapplePiece();
case FruitVisualRepresentation.Banana:
return new BananaPiece();
case FruitVisualRepresentation.Raspberry:
return new RaspberryPiece();
}
return Empty();
}
}
}