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osu-lazer/osu.Game/Graphics/Containers/Markdown/OsuMarkdownUnorderedListItem.cs
2022-11-27 00:00:27 +09:00

54 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.Containers.Markdown
{
public partial class OsuMarkdownUnorderedListItem : OsuMarkdownListItem
{
private const float left_padding = 20;
private readonly int level;
public OsuMarkdownUnorderedListItem(int level)
{
this.level = level;
Padding = new MarginPadding { Left = left_padding };
}
protected override SpriteText CreateMarker() => base.CreateMarker().With(t =>
{
t.Text = GetTextMarker(level);
t.Font = t.Font.With(size: t.Font.Size / 2);
t.Origin = Anchor.Centre;
t.X = -left_padding / 2;
t.Y = t.Font.Size;
});
/// <summary>
/// Get text marker based on <paramref name="level"/>
/// </summary>
/// <param name="level">The markdown level of current list item.</param>
/// <returns>The marker string of this list item</returns>
protected virtual string GetTextMarker(int level)
{
switch (level)
{
case 1:
return "●";
case 2:
return "○";
default:
return "■";
}
}
}
}