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61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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{
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public partial class HitPlacementBlueprint : PlacementBlueprint
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{
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private readonly HitPiece piece;
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public new Hit HitObject => (Hit)base.HitObject;
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public HitPlacementBlueprint()
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: base(new Hit())
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{
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InternalChild = piece = new HitPiece
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeginPlacement();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (e.Button)
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{
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case MouseButton.Left:
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HitObject.Type = HitType.Centre;
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EndPlacement(true);
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return true;
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case MouseButton.Right:
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HitObject.Type = HitType.Rim;
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EndPlacement(true);
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return true;
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}
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return false;
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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piece.Position = ToLocalSpace(result.ScreenSpacePosition);
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base.UpdateTimeAndPosition(result);
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}
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}
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}
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