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52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public partial class TestSceneTaikoSuddenDeath : TestSceneTaikoPlayer
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{
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protected override bool AllowFail => true;
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
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return base.CreatePlayer(ruleset);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
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new TaikoBeatmap
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{
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HitObjects =
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{
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new Swell { StartTime = 1500 },
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new Hit { StartTime = 100000 },
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},
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BeatmapInfo =
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{
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Ruleset = new TaikoRuleset().RulesetInfo
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}
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};
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[Test]
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public void TestSwellDoesNotFail()
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{
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bool judged = false;
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AddStep("Setup judgements", () =>
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{
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judged = false;
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Player.ScoreProcessor.NewJudgement += _ => judged = true;
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});
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AddUntilStep("swell judged", () => judged);
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AddAssert("not failed", () => !Player.GameplayState.HasFailed);
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}
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}
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}
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