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.vscode
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Remove --no-restore from VSCode build tasks
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2020-11-16 19:22:08 +09:00 |
Editor
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
Mods
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Seal the ruleset creation methods and let abstract method take their place
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2020-04-23 13:27:12 +03:00 |
Resources
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
Skinning
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-14 21:44:50 +01:00 |
DrawableTaikoRulesetTestScene.cs
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Make height test steps work better
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2020-12-13 00:30:41 +01:00 |
DrawableTestHit.cs
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Fix kiai hit steps not working correctly
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2020-12-13 00:30:41 +01:00 |
DrawableTestStrongHit.cs
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
HitObjectApplicationTestScene.cs
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Rename and simplify test
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2020-12-13 23:17:26 +01:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Bump Microsoft.NET.Test.Sdk from 16.7.1 to 16.8.0
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2020-12-02 00:56:09 +00:00 |
TaikoBeatmapConversionTest.cs
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
TaikoDifficultyCalculatorTest.cs
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Adjust diffcalc test case to pass
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2020-09-10 20:56:55 +02:00 |
TaikoLegacyModConversionTest.cs
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Cover mapping fully for taiko mods
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2020-11-15 15:32:02 +01:00 |
TestSceneBarLineApplication.cs
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Rename and simplify test
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2020-12-13 23:17:26 +01:00 |
TestSceneFlyingHits.cs
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
TestSceneHits.cs
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
TestSceneSampleOutput.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneSwellJudgements.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-04-23 16:25:33 +03:00 |
TestSceneTaikoHitObjectSamples.cs
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
TestSceneTaikoPlayer.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneTaikoSuddenDeath.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |