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257 lines
10 KiB
C#
257 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
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{
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[SetUpSteps]
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public void SetupSteps()
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{
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createNewParticipantsList();
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}
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[Test]
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public void TestAddUser()
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add user", () => Client.AddUser(new User
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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}
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[Test]
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public void TestAddNullUser()
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => Client.AddNullUser(-3));
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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}
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[Test]
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public void TestRemoveUser()
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{
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User secondUser = null;
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AddStep("add a user", () =>
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{
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Client.AddUser(secondUser = new User
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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});
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AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value));
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AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
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}
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[Test]
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public void TestGameStateHasPriorityOverDownloadState()
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{
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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checkProgressBarVisibility(true);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
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checkProgressBarVisibility(false);
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
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checkProgressBarVisibility(true);
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}
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[Test]
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public void TestCorrectInitialState()
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{
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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createNewParticipantsList();
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checkProgressBarVisibility(true);
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}
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[Test]
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public void TestBeatmapDownloadingStates()
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{
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AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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checkProgressBarVisibility(true);
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AddRepeatStep("increment progress", () =>
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{
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var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
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Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
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}, 25);
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AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
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AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
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checkProgressBarVisibility(false);
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AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
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}
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[Test]
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public void TestToggleReadyState()
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{
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AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
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AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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}
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[Test]
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public void TestToggleSpectateState()
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{
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AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating));
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AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
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}
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[Test]
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public void TestCrownChangesStateWhenHostTransferred()
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{
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AddStep("add user", () => Client.AddUser(new User
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
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AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
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AddStep("make second user host", () => Client.TransferHost(3));
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AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
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AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
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}
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[Test]
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public void TestManyUsers()
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{
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AddStep("add many users", () =>
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{
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for (int i = 0; i < 20; i++)
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{
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Client.AddUser(new User
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{
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Id = i,
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Username = $"User {i}",
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RulesetsStatistics = new Dictionary<string, UserStatistics>
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{
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{
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Ruleset.Value.ShortName,
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new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
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}
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},
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
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if (RNG.NextBool())
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{
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var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
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switch (beatmapState)
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{
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case DownloadState.NotDownloaded:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
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break;
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case DownloadState.Downloading:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
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break;
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case DownloadState.Importing:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
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break;
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}
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}
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}
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});
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}
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[Test]
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public void TestUserWithMods()
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{
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AddStep("add user", () =>
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{
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Client.AddUser(new User
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{
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Id = 0,
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Username = "User 0",
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RulesetsStatistics = new Dictionary<string, UserStatistics>
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{
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{
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Ruleset.Value.ShortName,
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new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
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}
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},
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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Client.ChangeUserMods(0, new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
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});
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});
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for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
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{
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var state = i;
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AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
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}
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}
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private void createNewParticipantsList()
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{
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ParticipantsList participantsList = null;
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AddStep("create new list", () => Child = participantsList = new ParticipantsList
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(380, 0.7f)
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});
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AddUntilStep("wait for list to load", () => participantsList.IsLoaded);
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}
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private void checkProgressBarVisibility(bool visible) =>
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AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
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this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
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}
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}
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