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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
2017-12-15 14:36:51 +09:00

29 lines
1.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures at least one child is selected (if the group itself is selected).
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
foreach (var c in Children.Where(c => c.State.Value == CarouselItemState.Hidden))
c.State.Value = CarouselItemState.NotSelected;
if (Children.Any(c => c.Visible) && Children.All(c => c.State != CarouselItemState.Selected))
Children.First(c => c.Visible).State.Value = CarouselItemState.Selected;
}
};
}
}
}