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55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Screens.Select.Carousel
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{
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/// <summary>
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/// A group which ensures only one child is selected.
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/// </summary>
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public class CarouselGroup : CarouselItem
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{
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private readonly List<CarouselItem> items;
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public readonly Bindable<CarouselItem> Selected = new Bindable<CarouselItem>();
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protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
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protected override IEnumerable<CarouselItem> Children
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{
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get { return base.Children; }
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set
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{
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base.Children = value;
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value.ForEach(i => i.State.ValueChanged += v => itemStateChanged(i, v));
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}
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}
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public CarouselGroup(List<CarouselItem> items = null)
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{
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if (items != null) Children = items;
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}
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private void itemStateChanged(CarouselItem item, CarouselItemState value)
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{
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// todo: check state of selected item.
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// ensure we are the only item selected
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if (value == CarouselItemState.Selected)
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{
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foreach (var b in Children)
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{
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if (item == b) continue;
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b.State.Value = CarouselItemState.NotSelected;
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}
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State.Value = CarouselItemState.Selected;
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Selected.Value = item;
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}
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}
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}
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}
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