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108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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/// <summary>
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/// A component which displays a colour along with related description text.
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/// </summary>
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public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Color4>
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{
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private readonly BindableWithCurrent<Color4> current = new BindableWithCurrent<Color4>();
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private Box fill;
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private OsuSpriteText colourHexCode;
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private OsuSpriteText colourName;
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public Bindable<Color4> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private LocalisableString name;
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public LocalisableString ColourName
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{
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get => name;
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set
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{
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if (name == value)
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return;
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name = value;
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colourName.Text = name;
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Y;
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Width = 100;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Masking = true,
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Children = new Drawable[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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colourHexCode = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 12)
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}
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}
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},
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colourName = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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current.BindValueChanged(_ => updateColour(), true);
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}
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private void updateColour()
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{
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fill.Colour = current.Value;
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colourHexCode.Text = current.Value.ToHex();
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colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
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}
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}
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}
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