mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:42:54 +08:00
366 lines
14 KiB
C#
366 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Configuration;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components.RadioButtons;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
using Key = osuTK.Input.Key;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
[Cached(Type = typeof(IPlacementHandler))]
|
|
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
|
|
where TObject : HitObject
|
|
{
|
|
protected IRulesetConfigManager Config { get; private set; }
|
|
|
|
protected readonly Ruleset Ruleset;
|
|
|
|
[Resolved]
|
|
protected IFrameBasedClock EditorClock { get; private set; }
|
|
|
|
[Resolved]
|
|
protected EditorBeatmap EditorBeatmap { get; private set; }
|
|
|
|
[Resolved]
|
|
private IAdjustableClock adjustableClock { get; set; }
|
|
|
|
[Resolved]
|
|
private IBeatSnapProvider beatSnapProvider { get; set; }
|
|
|
|
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
|
|
|
|
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
|
private Container distanceSnapGridContainer;
|
|
private DistanceSnapGrid distanceSnapGrid;
|
|
private readonly List<Container> layerContainers = new List<Container>();
|
|
|
|
private InputManager inputManager;
|
|
|
|
private RadioButtonCollection toolboxCollection;
|
|
|
|
protected HitObjectComposer(Ruleset ruleset)
|
|
{
|
|
Ruleset = ruleset;
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IFrameBasedClock framedClock)
|
|
{
|
|
EditorBeatmap.HitObjectAdded += addHitObject;
|
|
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
|
EditorBeatmap.StartTimeChanged += UpdateHitObject;
|
|
|
|
Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
|
|
|
try
|
|
{
|
|
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
|
|
{
|
|
Clock = framedClock,
|
|
ProcessCustomClock = false
|
|
};
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Could not load beatmap sucessfully!");
|
|
return;
|
|
}
|
|
|
|
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
|
|
{
|
|
distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
|
|
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
|
|
});
|
|
|
|
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
|
|
|
|
layerContainers.Add(layerBelowRuleset);
|
|
layerContainers.Add(layerAboveRuleset);
|
|
|
|
InternalChild = new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new FillFlowContainer
|
|
{
|
|
Name = "Sidebar",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Right = 10 },
|
|
Children = new Drawable[]
|
|
{
|
|
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = "Content",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
layerBelowRuleset,
|
|
drawableRulesetWrapper,
|
|
layerAboveRuleset
|
|
}
|
|
}
|
|
},
|
|
},
|
|
ColumnDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.Absolute, 200),
|
|
}
|
|
};
|
|
|
|
toolboxCollection.Items = CompositionTools
|
|
.Prepend(new SelectTool())
|
|
.Select(t => new RadioButton(t.Name, () => toolSelected(t)))
|
|
.ToList();
|
|
|
|
setSelectTool();
|
|
|
|
BlueprintContainer.SelectionChanged += selectionChanged;
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (e.Key >= Key.Number1 && e.Key <= Key.Number9)
|
|
{
|
|
var item = toolboxCollection.Items.ElementAtOrDefault(e.Key - Key.Number1);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Select();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
inputManager = GetContainingInputManager();
|
|
}
|
|
|
|
private double lastGridUpdateTime;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
|
|
showGridFor(Enumerable.Empty<HitObject>());
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
layerContainers.ForEach(l =>
|
|
{
|
|
l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
|
|
l.Origin = drawableRulesetWrapper.Playfield.Origin;
|
|
l.Position = drawableRulesetWrapper.Playfield.Position;
|
|
l.Size = drawableRulesetWrapper.Playfield.Size;
|
|
});
|
|
}
|
|
|
|
private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
|
|
{
|
|
var hitObjects = selectedHitObjects.ToArray();
|
|
|
|
if (hitObjects.Any())
|
|
{
|
|
// ensure in selection mode if a selection is made.
|
|
setSelectTool();
|
|
|
|
showGridFor(hitObjects);
|
|
}
|
|
else
|
|
distanceSnapGridContainer.Hide();
|
|
}
|
|
|
|
private void setSelectTool() => toolboxCollection.Items.First().Select();
|
|
|
|
private void toolSelected(HitObjectCompositionTool tool)
|
|
{
|
|
BlueprintContainer.CurrentTool = tool;
|
|
|
|
if (tool is SelectTool)
|
|
distanceSnapGridContainer.Hide();
|
|
else
|
|
{
|
|
EditorBeatmap.SelectedHitObjects.Clear();
|
|
showGridFor(Enumerable.Empty<HitObject>());
|
|
}
|
|
}
|
|
|
|
private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
|
|
{
|
|
distanceSnapGridContainer.Clear();
|
|
distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
|
|
|
|
if (distanceSnapGrid != null)
|
|
{
|
|
distanceSnapGridContainer.Child = distanceSnapGrid;
|
|
distanceSnapGridContainer.Show();
|
|
}
|
|
|
|
lastGridUpdateTime = EditorClock.CurrentTime;
|
|
}
|
|
|
|
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
|
|
|
|
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
|
|
|
|
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
|
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
|
|
|
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
|
|
|
protected abstract ComposeBlueprintContainer CreateBlueprintContainer();
|
|
|
|
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
|
|
|
|
public void BeginPlacement(HitObject hitObject)
|
|
{
|
|
EditorBeatmap.PlacementObject.Value = hitObject;
|
|
|
|
if (distanceSnapGrid != null)
|
|
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
|
|
}
|
|
|
|
public void EndPlacement(HitObject hitObject, bool commit)
|
|
{
|
|
EditorBeatmap.PlacementObject.Value = null;
|
|
|
|
if (commit)
|
|
{
|
|
EditorBeatmap.Add(hitObject);
|
|
|
|
adjustableClock.Seek(hitObject.GetEndTime());
|
|
}
|
|
|
|
showGridFor(Enumerable.Empty<HitObject>());
|
|
}
|
|
|
|
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
|
|
|
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
|
|
|
|
public override float GetBeatSnapDistanceAt(double referenceTime)
|
|
{
|
|
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
|
|
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor);
|
|
}
|
|
|
|
public override float DurationToDistance(double referenceTime, double duration)
|
|
{
|
|
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
|
|
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
|
|
}
|
|
|
|
public override double DistanceToDuration(double referenceTime, float distance)
|
|
{
|
|
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
|
|
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
|
|
}
|
|
|
|
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
|
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
|
|
|
|
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
|
{
|
|
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
|
|
|
|
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
|
|
}
|
|
|
|
public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject);
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (EditorBeatmap != null)
|
|
{
|
|
EditorBeatmap.HitObjectAdded -= addHitObject;
|
|
EditorBeatmap.HitObjectRemoved -= removeHitObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Cached(typeof(HitObjectComposer))]
|
|
[Cached(typeof(IDistanceSnapProvider))]
|
|
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
|
|
{
|
|
internal HitObjectComposer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All the <see cref="DrawableHitObject"/>s.
|
|
/// </summary>
|
|
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
|
/// </summary>
|
|
public abstract bool CursorInPlacementArea { get; }
|
|
|
|
/// <summary>
|
|
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
|
|
/// </summary>
|
|
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
|
|
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
|
|
[CanBeNull]
|
|
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
|
|
|
/// <summary>
|
|
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
|
|
public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
|
|
|
|
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
|
|
|
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
|
|
|
public abstract float DurationToDistance(double referenceTime, double duration);
|
|
|
|
public abstract double DistanceToDuration(double referenceTime, float distance);
|
|
|
|
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
|
|
|
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
|
}
|
|
}
|