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112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.UI
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{
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public partial class ModSwitchSmall : CompositeDrawable
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{
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public BindableBool Active { get; } = new BindableBool();
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public const float DEFAULT_SIZE = 60;
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private readonly IMod mod;
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private Drawable background = null!;
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private SpriteIcon? modIcon;
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private Color4 activeForegroundColour;
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private Color4 inactiveForegroundColour;
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private Color4 activeBackgroundColour;
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private Color4 inactiveBackgroundColour;
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public ModSwitchSmall(IMod mod)
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{
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this.mod = mod;
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Size = new Vector2(DEFAULT_SIZE);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuColour colours, OverlayColourProvider? colourProvider)
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{
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FillFlowContainer contentFlow;
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ModSwitchTiny tinySwitch;
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InternalChildren = new[]
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{
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background = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = textures.Get("Icons/BeatmapDetails/mod-icon"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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contentFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(0, 4),
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Direction = FillDirection.Vertical,
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Child = tinySwitch = new ModSwitchTiny(mod)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Scale = new Vector2(0.6f),
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Active = { BindTarget = Active }
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}
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}
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};
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if (mod.Icon != null)
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{
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contentFlow.Insert(-1, modIcon = new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(21),
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Icon = mod.Icon.Value
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});
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tinySwitch.Scale = new Vector2(0.3f);
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}
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var modTypeColour = colours.ForModType(mod.Type);
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inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
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activeForegroundColour = modTypeColour;
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inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
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activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Active.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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modIcon?.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
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background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
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}
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}
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}
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